With a lot of trial error, I was able to finally get the cat using the correct directional sprites for sitting and walking. I’m so proud of my progress today! Couple of key insights that slipped past me for way too long. When you are in the sprite frames editor, you can select whether an…
Month: October 2023
Better Cat Sprites!
Today, I spent the stream trying to cleanup some better looking (animated) cat sprites. I got them from: https://pop-shop-packs.itch.io/cats-pixel-asset-pack?download . The big problem I was having with the sheets is that they wouldn’t import as-is b/c they weren’t spaced evenly. At first I thought I was going to have to create sprite sheets for each…
Finally solved the navigation problems!
Today’s accomplishments: I was so happy today when I finally got the pathing / navigating working correctly. When I started the stream, I added some debugging code that showed me that the “avoidance” code was slowing the cat down to zero. So despite having set avoidance on or off – it was having no effect….
Navigation and more features!
Today’s stream was more chill than usual. I spent long amounts of time with no visitors. It really allowed me to focus. My goals for the stream were as follows: I got most of this done. I spent a lot of time reading the docs for godot 4 because I found that phind was not…